The red and blue paths can also overlap as well as activate things for each other. Atoms can be bonded multiple times (depending on their limitations), each bond accomplished by setting atoms on paired reactors and initiating a "bond" command. A repeatable, looping set of programs that builds a perfect molecule and drops it off in the correct grid space. But in a true "games for engineers" fashion, you must build a mechanism that can accomplish this ten times. Now, it would be relatively simple to create a machine that does this once or twice. By laying commands on to these belts, you can move elements around the grid, outfitting them as instructed by the level goals, and depositing them in the correct positions. You work from a grid and two colored WALDOS that function as conveyor belts. Much like The Codex of Alchemical Engineering, SpaceChem is all about assembling molecules from simple atoms using a series of programmable commands. Here's a quick introduction to the mechanics, just so you know what to expect. SpaceChem is much easier to pick up than previous releases, though, which is encouraging for casual players. If you've ever played a game from Zachtronics Industries, you know it isn't really possible to read a paragraph introduction and learn everything about the game. SpaceChem is a game you'll spend a few minutes learning but weeks trying to master, and its 50+ levels are more than enough to strain your poor brain matter more than it's been strained in quite some time. If you can solve its challenges, that is. SpaceChem is anything but simple, anything but easy, and one of the most satisfying puzzle games released. With a Fusion Reactor, you can get rid of unused Hydrogen by fusing it! This will work 109 times.The creator of The Codex of Alchemical Engineering and Bureau of Steam Engineering (not to mention the grandaddy of Minecraft, Infiniminer) is back with a full-fledged indie game ready to provide a serious logic puzzle challenge.If you give a global instruction with the 2nd Waldo (+bond fuse etc) at the same time, you can execute 2 commands in 1 grid-square.The red Waldo always has priority over the blue Waldo and will complete its command first each cycle.This can be exploited to make more compact solutions. This priority stays the same even if the bonders are moved. Bonders have a hidden priority which determines which order bonds will form in.A Waldo running into a wall will constantly repeat the instruction under it.Try to do as much as possible with each Waldo, in order to save on needed reactors (reactor limit!).Thus this is some kind of sync, when supply is slow from the previous reactor. Any "In" or "Out" Instruction waits on the grid square until this command can be executed.In production assignments, the length of a pipe can be extended beyond what is needed to reach the next reactor in order to provide a buffer to help stop reactors from stalling due to being unable to complete an Out Instruction.Dropping a same atom type on 2 different output-grid-squares, this may sometimes be to your advantage.This is the corresponding grid square for the input of the next reactor. When dealing with assignments with multiple reactors, note the reactor grid square where you drop an output, atom or molecule.When dealing with assignments containing multiple reactors, it is helpful to use the notes section on the reactors output pipes to keep track of what molecules you are trying to create.Read and understand the requirements and limitations in Production Assignments.Understand that there are limitations when bonding atoms, as certain atoms can only have a certain maximum number of bonds.Using fewer instructions and reactors, will result in more efficient solutions and improve your ranking.
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